Lord of the Rings LCG Beneath the Sands
"They seemed often in the blind dark to sense some resistance thicker than the foul air. As they thrust forward they felt things brush against their heads, or against their hands, long tentacles, or hanging growths perhaps: they could not tell what they were. And still the stench grew."
–J.R.R. Tolkien, The Two Towers
Beneath the Sands is the third Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, and its new scenario makes it clear that there's more than Haradrim to fear among the lands of Harad. As several of Middle-earth's greatest heroes continue their perilous homeward journey through the hostile lands of Harad, they find evidence that a pack giant spiders have dragged people under the dunes. Compelled to investigate, these heroes must crawl into the spider's tunnels, only to navigate a scenario that weaves through a labyrinth of cobweb-choked darkness, blocked passages, and deadly spiders. Time is of the essence, as the spiders' victims may yet be alive, but you'll need to be clever and attentive lest you become lost underground.
With scenario-specific rules that allow you to squander your progress when you get off-track, even if you quest successfully, Beneath the Sands places an emphasis upon the game's questing and exploration in a way that truly allows you to feel trapped in a maze. Fortunately, the Adventure Pack also comes with a new Scout hero and twenty-seven player cards (three copies each of nine different cards) to help you get back onto the proper path – or forge your own.
This is not a standalone product. Requires a copy of The Lord of the Rings: The Card Game Core Set and The Sands of Harad deluxe expansion to play.